In dad-tastic dating sim Dream Daddy, however, that's not always the " Ultimately, there is no traditionally 'good' ending with [Joseph]," Grey. Jul 15, The first ending many people experience when playing notorious Dating simulation games like Hatoful Boyfriend most often take the . Seasoned players of dating sims endeavor to experience all the junctures, all the good. Published 1 year, 3 months ago about Dream Daddy: Dad Dating Simulator Robert—who keep you out all hours of the night—are a good choice, as they keep.
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Siegfried will either destroy Soul Edge and grieve over his father's death, or take it and become Nightmare. Taki's Rekkimaru dagger shatters. Afterwards, she'll either reforge it, or purify Soul Edge and turn it into a new demon-slaying weapon. Sophitia purges Soul Edge from the world and frees the world from its influence. The player is then either treated to seeing Sophitia commune with birds like a Disney princess, or taking a bath in a lake.
Rock will either take Soul Edge in the hopes of finding his parents, abandoning Bangoo in the process; or toss Soul Edge away and stick with Bangoo.
Voldo returns Soul Edge to his master's vault. He will either lay the blade at his master's throne and sit upon the throne as its protector, or have the sword break in his hands, driving him mad. Seung Mina returns home to her father, who tests her reflexes with a surprise attack.
She will either shirk from the attack, prompting her father to redouble her training; or she will evade it, finally being recognize as an adult and proceeding with her betrothal to Hwang at least until she runs away from home.
Li Long either dies, or lives long enough to be lured by Soul Edge with a vision of his lover Chie to take up the sword. Sort of in World At War. In the final mission of World at War's American Campaign: Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an I Surrender, Suckers. The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration.
Before the final mission in World at War, Reznov will read a passage from Chernov's diary. If the player went and slaughtered helpless Germans during the Soviet Campaign, the passages will be critical; if the player spared them, the passages will praise the player.
If the player did a mixture of both, the passages will paint the character as a moral question mark. The actual logic behind the morality of the choices is a bit difficult to understand, though, as your choices involve mercy-killing a group of mortally wounded Germans who are writhing in pain as they bleed out, or gunning down a group that are about to be burnt alive anyway by several vengeful Russians wielding molotov cocktails. Turning your weapon onto the guys committing the atrocity just results in the game rebuking you for friendly fire and restarting from the last checkpoint.
Black Ops II has a variation wherein you still play every stage, but your actions within those stages will affect on what kind of ending you will get like spare X in this level while kill Y in another level.
To expand on this: Frank Woods can be influenced into killing his long-time friend Alex Mason forcibly made to look like Raul Menendez, the antagonist of the game. The survival of the scientist Karma also affects whether the Celerium WORM is successfully flushed out of the entire network system. Lastly, killing Menendez will trigger a worldwide revolution due to his death being the last step of his plan to influence the world into anarchy.
In Metal Gear Solidyou can get an ending with either the loser sidekick Otacon or the love interest Meryldepending on whether or not you pass the torture minigame and if Meryl makes it out alive. While the Meryl ending has now been confirmed as canonicalwith Meryl reappearing alive and kicking in Metal Gear Solid 4neither ending is explicitly referred to as the Good or the Bad ending the game calls them Ending A and Ending B.
Interestingly, the revelation from the non-canonical ending of Metal Gear Solid is also confirmed as canon Meryl is actually Colonel Campbell's illegitimate daughter, not his niece in Metal Gear Solid 4 Guns Of The Patriots, setting up a major conflict. Before that, Metal Gear Solid 2 featured Snake sporting and explicitly referencing the infinite ammo bandanna, the player's reward for reaching Meryl's ending in the previous game, as a subtle hint that the Meryl ending was actually canon.
The in-game novel, "The Shocking Conspiracy Behind Shadow Moses", offers a different explanation, suggesting that the protagonist of the novel found the bandanna on the beach at Shadow Moses, where Meryl found it in the game. The 'alien' who rescued the protagonist Snake through the eyes of a Conspiracy Theorist took the bandanna from him and escaped with it, thus subtly implying that Snake got the Otacon ending. Nastasha's book contradicts this again by saying it seemed Snake managed to rescue Meryl.
Incidentally, the theme of the game was about choosing the path to follow when presented with conflicting information about the world, and not fussing about absolute reality. Substance features five non-canonical 'Snake Tales' missions. Four of these have two endings, and which one is chosen is usually determined by whether the player kills the final boss or not. Snake Tale A has five, as skipping a large chunk of the mission makes it possible to fight the boss almost straight away with two alternate endings.
The player can also re-enter the elevator Snake uses right at the beginning to end the scenario on a weird note. This could be considered a Non-Standard Game Overas it does lead the player to a game over screen with no continue option, though.
Abe's Oddysee features four endings: The end of the gameplay shows you being captured by the baddies. If you have rescued 50 or more mudokons, they band together and rescue you, and you are hailed as a hero Standard Good. If you rescued fewer than that, they let you die Standard Bad.
If you rescued all 99, you get the Standard Good ending, but also a teaser for the next game and some production art Perfect Good. If you killed as many mudokons as possible some mudokons must be rescued in order to progress in the gameyou are appointed Head of Employee Relations by the baddies Perfect Bad.
Oddly, the Perfect Bad ending is the best, as it is the only one that gives you any future advantage in the game — you are provided with a cheat code that will only work once the Perfect Bad ending has been completed. Shadow of Chernobyl has at least 7 endings. If your reputation is good, you wish for the zone to disappear.
You are shown a clear sky, green grass. The character's pupils are gone. You have become blind. If you have a lot of money but a lower rep, you wish for money. Gold coins fall from the sky. The coins are actually bricks, metal, and other debris you are soon crushed under.
If you kill 2 main characters, you wish to rule the world. The monolith absorbs the character, leaving only a pile of clothes. If you kill everyone and your rep is very negative, you wish for humanity to be "controlled". The player has a vision of the end of the world, followed by waking in a black void. If you do none of the above, you wish to be immortal. You are transformed into a metal statue. The 2 main endings are based on the player ignoring the wishmaker, finding the true ending section, and following that.
The endings then become: Join the C-Consciousness hivemind controlling the area, and attempt to fix the zone. Destroy the equipment, and you are shown a bright, grassy field. It is implied that the zone was repaired and you have succeeded. Call of Pripyat has an ending consisting of 20 segments explaining the fate of important places, characters, and factions.
Most of them have two variants, some have three. BioShock had two separate endings. In the better ending, you die in a hospital bed, surrounded by the little sisters you've saved. They are presumably rehabilitated and go on to live long, fruitful lives Otherwise, you unleash hordes of gene-spliced homocidal maniacs upon the surface world.
Originally, there was only supposed to be one ending with your decision over whether to harvest or save the Little Sisters affecting nothing other than your consciencebut Executive Meddling demanded otherwise. BioShock 2 follows suit, but was more complicated. If the player obtains all other possible endings prior to starting Bad Boys Love, an extended epilogue plays after the game's credits upon completion of the scenario.
In the remake however, the option to save is available at all times, the skip function is retained, and text is no longer highlighted. In both versions, the game's interface and controls change from that of a standard visual novel to similar to that of a '90s-era turn-based role-playing game during certain segments of the narrative.
In Bad Boys Love, it is revealed that Hatoful is set in a post-apocalypticdystopian future—in which a pandemic of a deadly, mutated strain of the H5N1 virus, or bird flu, nearly wipes out mankind in the year Her eight potential love interests in the original version of the game, who together form the rest of the main cast, are Ryouta Kawara, a rock dove and the protagonist's sickly but hardworking childhood friend;  Sakuya Le Bel Shirogane, a fantail pigeon and snobbish French aristocrat ;  Sakuya's older half-brother Yuuya Sakazaki, a popular and flirtatious but strangely secretive fantail pigeon;  Nageki Fujishiro, a quiet, bookish mourning dove who never seems to leave the library;  San Oko, an athletic, hyperactive fantail pigeon who is obsessed with pudding ;  Anghel Higure, an eccentric Luzon bleeding-heart who behaves as if he were in some kind of fantasy role-playing game ;  Kazuaki Nanaki, a kind but narcoleptic button quail and the protagonist's homeroom teacher;  and Shuu Iwamine, a creepy, antisocial chukar partridge who serves as the school's doctor.
PigeoNation's Institute, starts her second year of high school. PigeoNation's, the protagonist has grown accustomed to the confusion of being the only human in a school full of birds, and is looking forward to her sophomore year.
PigeoNation's largely as normal, but with one exception—she begins to have recurring dreams of her younger self and Ryouta, and her parents lying dead in front of an unfamiliar house. A mysterious man approaches them, promising to grant any wish that they make.
Kazuaki asks Ryouta to retrieve their class' box of print handouts, and upon retrieving it, blood is discovered leaking from a corner of the box. Ryouta opens the lid, and it is revealed that the box contains the protagonist's severed head.
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Doubting the headmaster's explanation of a natural disaster occurring, Sakuya and Ryouta resolve to figure out the identity of the protagonist's killer and leave the gymnasium, discovering a large metal dome surrounding the school. Elements of horror are prevalent throughout the scenario.
Assisted by the school janitor Mister One, and pursued by a grotesque scarecrow -like being named Labor 9  who suddenly appears on the school grounds, Ryouta and Sakuya begin investigating the dome and the murder. They visit the lab and compare alibis ; Shuu, who Ryouta distrusts, asks if Ryouta has forgotten anything important, to which he replies that he hasn't. Upon investigating the headmaster's office, they discover the headmaster had likewise been poisoned to death, what they saw earlier being merely pre-recorded footage;  they also find a computer and a pair of documents, one titled The Human Representative and a torn, unreadable one titled Operation Hatoful.
The Human Representative reveals that if the protagonist, a symbol of humanity, were to die, the campus would be sealed off and the birds inside handed over to humans as sacrifices—something confirmed when the computer is used to open a small hatch in the dome and students are shot dead as they attempt to flee—when the dome is lifted twelve hours after her death is reported. They also encounter Anghel, who recalls the protagonist going into the infirmary the day before,  contradicting Yuuya and Shuu's shared alibi.
As Ryouta searches the infirmary for clues, he finds medical records for himself, the protagonist, Nageki, and Sakuya, but is knocked out immediately after. When he regains consciousness, he discovers the protagonist's bloody student ID—now with concrete evidence, Ryouta prepares to confront the doctor and Yuuya, only to find that Sakuya had left to do so alone.
Ryouta returns to the infirmary as Yuuya shields Sakuya from Shuu's attempts to kill him; the doctor tells Ryouta that he will be waiting for him in the medical center's basement before escaping with Labor 9. If you were able to figure out what the cryptic messages throughout the game meant and used it during the final boss fight, there would be a second part to the fight, and beating the boss there gets you the good ending where Samus escapes.
Cubivore gives you a bad ending if you don't have a large enough number of mutations by the end of your first time through the Chicky chapter. Web of Shadows has four possible endings based on your red suit-vs-black suit choices.
Phantom had over twenty endings, and while which one the player earned usually depended on obvious things like which option they took when given a story choice, there were a few cases of a determining factor being just which literal path they took to complete their objectives.
Adventure Edit All the Princess Maker games, depending on what your daughter grows up to be, and who she marries. Another very old ending comes from the Myst games. The first game offers the choice between freeing either Sirrus or Achenar from their books resulting in them trapping you instead, or touching the Green Book, which both claim is another trap, which gives you two more possible endings: Riven and Exile carry this furthest; in Riven, you can trap yourself, release the villain in a variety of locations, be shot by the villain, destroy the universe without capturing the villain, destroy the universe without saving the Distressed Damsel And that's the good ending.
One of the bad endings of Riven is only accessible by beating most of the game, writing down the combination to a lock randomly generated each gameand then going back to an earlier saved game. In Exile, there are at least five different ways for the villain to smash you with his hammer; the best ending cures the villain's psychosis and saves the MacGuffin without getting squashed.
Revelation's finale confronts the player with Achenar and the abducted Yeesha, with only seconds to decide who to trust though even a casually-attentive player will have learned by this point that Sirrus was planning to possess Yeesha and that Achenar has undergone a thorough and complete Heel Face Turn ; choosing incorrectly results in the player's immediate death, while choosing correctly sets off one final puzzle where the player must put Yeesha's memories in their proper order to exorcise Sirrus from her.
Taking too long to choose also results in death. Finally, throughout the course of End of Ages, the player encounters the adult Yeesha and an old man named Esher, each of whom seek a mysterious tablet that only the player can obtain.
Once the player does so, he can choose who to give it to; however, Yeesha has already tried and failed to obtain the tablet, meaning she can never touch it again, and Esher is actually a deranged maniac who will leave the player stranded on Myst Island while he goes off to conquer the universe.
The right thing to do is to Take a Third Option by dropping the tablet, returning it to its rightful owners. Sierra On-Linein its middle years, frequently offered different endings based on the final decision the player made in the game. The Sins of the Fathers allowed the player to choose whether to kill or save the villain, a woman Gabriel loved but who had been irreversibly possessed by an evil spirit.
Interestingly, whatever the player chooses, the villain dies and Gabe receives a scar on his arm that is visible in the live-action sequel. If he chooses to kill the villain, however, she takes him with her to her death. Shivers 2 gives the player the choice of giving a powerful artifact to the villain, its rightful owner, or a kind ghost. The first choice allows the villain to avenge his wife's death, but kills you; the second kills everyone in the world.
Technically, even the third is a sub-optimal ending, as the kind ghost has to solve the plot for you. The best ending is achieved by using the artifact yourself which requires the player to solve one last Solve the Soup Cans puzzle.
Phantasmagoria 2 lets the player choose whether to remain on Earth, or go off with aliens. In a move rare for Sierra, neither ending is explicitly "right", though the first choice does lead to a longer cutscene. Conquest of the Longbow ended with the player, controlling Robin Hood, being arrested and tried for being an outlaw as well as all the crimes the player may or may not have committed during the game.
Depending on your actions, Robin might be pardoned, marry Maid Marian, or be found guilty and executed. Both Laura Bow games have two different endings.
In The Dagger of Amon Ra, you must use clues obtained throughout the game to answer the coroner's questions correctly -- get too many wrong and you'll receive the bad ending, in which pretty much every surviving character comes off much worse off, from losing their job to being brutally murdered. Answering correctly results in a happier ending for all except the murderer, of course.
A third minor ending can also be found if you correctly answer all the questions, but lack the evidence needed to prove your points. The ending leads to a mix of the good and bad endings where everyone is either so-so with alternative dialogue or fates from the good or bad ends or still mad at Laura as they would be in the bad ending.
She still ends up killed, however, but the dagger is returned as opposed to missing in the bad ending.
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Quest for Glory I gives two endings, which is decided at the Brigand Leader's office. If you don't take the mirror, you will immediately go to the castle to be proclaimed Hero of Spielburg by the Baron, and leave for Shapeir. However, since Baba Yaga remains, the valley remains cursed, and "terror will continue to rule the land".
If you do take the mirror, you'll leave through the secret passage and can choose to return to the castle for the bad ending, or deal with Baba Yaga, driving her out of the valley and freeing it of its curse. King's Quest VI has several slight variations on the same ending depending on whether you complete all of the optional tasks, like befriending Jollo and bringing Cassima's parents Back From the Dead.
None of the endings are exactly bad, but some are a little bittersweet. The ending will also say something about the path you didn't take, even the best ending. In King's Quest IVGraham will either die or be healed depending on whether or not you brought back the fruit of life. The ending will have either Rosella courting Edgar, or have their families mourning his death.
I Have No Mouth, and I Must Scream offers no "winning" ending for the five characters' scenarios, only temporary escape from AM's torture or a reasonably dignified death.
If you get the "good" ending for each scenario, in the endgame it's possible for one of the survivors and only one to defeat AM, by sacrificing themselves in the process. However, this also awakens a group of hibernating people who have survived the nuclear war by being in stasis on the moon, and starts a years long terraforming process of the Earth, rendering it inhabitable in the future, and it is implied that the survivors mind have been uploaded to AM's hard disc.
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Otherwise, the sole survivor gets turned into a Great Soft Jelly Thing and left to brood on their miserable existence until the end of time. Harlan Ellisonthe author of the story it's based on, initially objected to the inclusion of a "good" ending. Then again, Harlan was a curmudgeon before he was out of his 20s. The fourth case in Phoenix Wright: Your client is actually guilty, but your assistant is being held hostage by an assassin who demands a "not guilty" verdict.
Losing the case is a Game Over, but winning it means the murderer goes free and an innocent woman is subsequently convicted of the murder. Only by escaping the dilemma entirely, by getting the assassin to revise his opinion, can the player reach the good ending. A miracle never happen. The fourth game in the series also has a Bad Ending possibility at the end of its last case, but it's so blatantly obvious You, temporarily playing the part of a juror, choose to vote on whether the defendant is guilty or not; it's not exactly hard to figure out which will give you the bad ending and which will give you the true ending that the only way to actually get the Bad Ending is by deliberately trying to get it.
In Rise of the Dragonthere are two possible endings after you kill the Big Baddepending on whether you saved your girlfriend or not earlier. The end of the PC game Titanic: Adventure Out of Time had numerous different descriptions of the revised world history between the sinking of the Titanic and the Blitzkreig, based upon which of the game's puzzles and missions you manage to complete successfully. However, all but the best one end with the death of the PC.
The worst ending features a terrorist shooting kicking off World War One, millions killed in the Russian Revolution and the purges that followed, the rise of Adolf Hitler, and your being killed in the bombing of London.
The best ending has your actions avert the first world war, have a Hitler painting being one of the few surviving artifacts of the sinking, turning Adolf into a novelty success as a painter, and a different revolution in Russia turning it into a democratic paradise. The Adventure Game Blackout is unusual, not only because it is performed almost entirely with puppets, but also by the way that the Multiple Endings are handled. There are several ways to get to the end of the game, some involving significantly more bloodshed than others, but the final result is always the same -- you face the various facets of your shattered, schizophrenic mind, each offering their own suggestion as to how to proceed, and depending on which of them you choose, you get a different ending.
Your earlier actions, thus, have no effect on the ending. Oh, and you've got 'bout a round dozen personalities, depending on whether you count the one you actually play as. The endings run the gamut from "Eloping with your psychiatrist and living happily ever after" to "BURN!!!
Entitled fists more fights and actionwits more puzzlesand team Sophia accompanies you, and you work with her to solve puzzlesthe subtle nature of the path-choosing scene meant that many players never knew the missed two thirds of the game.
Though you really only have two different endings. The you dying ending just means you screwed up. Plus, the path you choose doesn't make you necessarily get a different ending; even if you go without Sophia, she will turn up later on, so you must still make the choice of saving or not saving her. The Blade Runner game had 13 different endings, depending on which characters were replicants and on the choices you made.
Penguin Adventure had two endings -- a sad ending where the penguin retrieved the MacGuffin needed to heal the princess's disease, only to find her already dead, and a happy ending where she survives. There's no Karma Meter -- the choice between the two endings is made by how many times you pause the game.
Pause the game once, and exactly once, and the princess lives. Some of you may wonder why a kid's game about a cute penguin contains such a bizarre Mind Screw. This was the very first game a certain Mr. Hideo Kojima worked on as an assistant designer.
The Tex Murphy game Pandora Directive features eight endings, all based on how dickish the main character's behavior is throughout the game. That is, obviously, at the complete discretion of the player.
Those endings range from "Tex betrays the world but is blown up before he can do too much damage" to "Tex has kinky sex with the girl of his dreams. You can either accept Klogg's offer to become ruler of the Neverhood and become hideously mutated in the process or take Klogg's crown and give it back to Hoborg, its original owner, which gets rid of Klogg and allows Hoborg to repopulate the Neverhood with more clay people.
Over the course of the game, the player has to use a 'life crystal' to revive one of his fallen teammates, who then becomes increasingly demented and addicted to said crystals, which eventually leads to his doom.
Another of the player's cohorts dies near the endgame, and specifically begs not to be resurrected with a life crystal, so as to avoid the same fate as her former teammate. If the player breaks his promise and resurrects her, she commits suicide in horror by jumping off a nearby cliff. When the two teammates are brought back to life again in the ending, the latter of these teammates will either hug you or slap your face, depending on whether or not you resurrected her before.
Indie adventure game A Tale of Two Kingdoms has five. The normal good end where you defeat the evil sorcerer, and the best end where you also save the princess and know the identity of the assassin.
Then there's two bad endings one where you get permanently stuck in faerie land, and one where you give up and go homeand one really bad should you choose to team up with the evil guys. Fahrenheit video game a. The real finales are determined by your performance in the final stand-offs against the Oracle and the AI: Many players consider the latter ending the "true" end of Fahrenheit.
There is also an additional 'ending' which winds up being a variation on the good ending ; losing to the Oracle sets off a scene where you take control of Carla, sneak up on a guard, knock him out, steal his gun, and shoot the Oracle in the back. The rest of the game proceeds as normal. Super Voice World, an interactive and weird film about becoming a seiyuu, has a few possible endings hidden in the midst of Nonstandard Game Overs.