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Press [Y] then [Return] to do so. Otherwise 2164 and [Return]. As well os the gomes, you'll find quite a tew serious utilities to kelp you get the most out of your After that, you have to decide whether or not you want to play Bridge ball. Again, all you have to do to make your decision Is to press [Y] and [Return] to play, otherwise 2164 and [Return], After that, a cut-down version of Workbench will load In which you will be able to read the Bridge ball document file or use the animation utilities.
There's also a Diary utility for displaying messages automatically on a certain date, although be warned that it doesn't run straight from the coverdisk. You will need to set it up on your Workbench disk to use it properly. That concludes the tour. Everything on the coverdisk should work fine with only K ol memory, which Is becoming a rare thing nowadays. Bridge Ball To travel along pipes, the ball has to be fed into the opening at the left-hand end.
It will then roll through and exit at the right-hand end. These can be a devil to beat. They act the same as normal pipes, except for the fact that the ball comes out of the right-hand end as soon as it enters the left. Holding the left mouse button, drag H over and release the mouse button to place it next to the starting Mock.
Move over to the right and drag the pipe over so that the end is next to the blue platform, making sure that the mouth of the pipe is at the right height for the bad to he able to enter. When the ball enters the pipe, pick up the first blue platform ogoin and put it near the bottom, just above the woter. Fetch the blue pipe after the ball and put it between the platform and the red pipe.
I pipe, pick up ll platform and put it to the right of the blue pipe. The bad should now rod out of the pipe, across the red platform and drop on to the safety of land. Bridge Ball a pnme example of this. What you have to do is get the ball - ni the starting block on the left to the dry land on e right.
The problem is that you don't have direct control of the ball. Instead, you must move a cursor around the reen with the mouse and pick up the platforms and 7 pc- using the left mouse button.
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There arc a few rules to follow as far as moving and positioning the sections is concerned: This is indicated by a number which replaces the cursor w hen you pick up a pipe or platform. If a -ection is unmovablc.Descargar CyberLink MediaShow Ultra v6.0.8111 Full MEGA 2016
You have to use other pipes: If you press the left mouse button before this reaches zero. Loading the Game Sw itch on your Amiga and insert the coverdisk. After a while you will be asked if you want to play the International Sports Challenge demo. At this point you - bould press 2164 and hit Rctum]. You will then be All you have to do now is press Y. Hit [Return] and the game will start after just a few seconds. It works Tine on all Amigas.
Do you think that you can do better? We welcome all potential entries for the coverdisk with open arms. However, do bear in mind that any given program has a very small chance of making it on to the disk.
If you have written a small game or utility, do rieasc send it on for possible inclusion. Please put a Readme document on the disk. Don't wony if you don't know how to give it an icon or your English isn't very good - that's the sort of thing we can work on. Use a word processor to write a mini manual on disk. Concentrate on the quality of the procram rather than the form in which you present it to us. So if you've been working on a project during your own time, let us have a look at it.
Send all entries to: At the slort of o level, the boll will drop on to this block. From here you must start to construct your bridge. Here's your Brunei-approved guide to the things you'll need lor a spot of bridge building Position it above the red platform so that the bal can rod off the blue platform and land on the red one. Once the boll has left the blue pipe, pick it up and place it next to the red platform.
Now you need to put a platform next to the blue pipe, but the blue one has run out of moves. Othis rather stupid little fellow keeps on rolling whatever. Moke sure it doesn't hit the water. If you manage to get the ball to pass through one of these, you will be given a bonus score. Here's Pat McDonald to explain what they do.
Animlnfo is dead handy when you want lo find out some of the nitty-gritty details about an animation. Statistics like the resolution, number of frames, and size of the anim pop up in a handy-to-rcad window.
SplilAnim can separate different parts of a single animation into two separate files. It's very similar to ComhineAnim in usage. The difference is that a number has to be entered - that is. The number of frames to put into the first animation. The remainder are automatically put into the second. SplilAnim is handy when you come across an animation that is just loo big to fit into your Amiga. It really docs help when working with large anims.
Simply click once on the Animlnfo icon, hold down [Shiftand click down twice on any anim icon. This procedure is called extended selection. Once the computer has read the Animlnfo program and examined the animation file, it will put up the details in a window. This stays on the screen for about 10 seconds - plenty of time to read it. It can create a single animation file from a series of individual IFF frames.
Remember, they must all be in the same resolution and use the same number of colours. ComhineAnim is particularly useful if you have quite a lot of memory. It takes two small animations and joins them together into one animation file. Be warned that the animations must be of the same resolution and number of colours. Also, you must specify the full path name of the animations. You have to type in the name of the disk that the anim is on.
Followed by a colon, any directories that the anim is nested in followed by a slash and then then name of the anim. If the program cannot find an anim.
It will give an error message. Using it is pretty straightforward - all you do is enter the name of the final animation and select all the different frames of the anim using the file requester. Be warned that it is quite slow when actually creating the final animation, but it is fast enough when you are entering the individual file names. View is the most useful utility on the disk.
It displays animations and can be run from its icon or through the CLI to create self-booting animation disks. Using it from the icon is pretty simple - click on it once with the left mouse button and hold down [Shift.
Click twice rapidly on an animation icon with the left button and the program will read and display that file. As well as displaying standard Opcode 5 animations. View can also cope with Opcode 6. This is not a standard, but is used occasionally with 3D animations created for use with the X-Specs 3D viewing system.
You may come across the occasional anim of this type. The diary utility Is designed to be a simple message writer which will remind the user on bootup ol Important events that day. The user can enter the messages by using any text editor Ed on the Workbench disk will do at a pinch. When you boot up your system the Diary message writer program will be executed and the messages will be displayed in the current CLLShell window.
The Diary program should be called up from the sys: In order to call the Diary utility and run it successfully the following commands should be added to the sys: In this case it Is on the boot-up disk SYS: Diary - This runs the Diary command to display the messages. Wait 10 - Gives the user 10 seconds to read any messages.
MMM stands for the month the message will be displayed. YY stands for the year the message will be displayed. It Is worth noting that the format Is the same as given by the Date command. When MMM is entered, the first letter should be a capital. Also note that the month must be three characters long, for example: Now that you have got the date right, you can enter your message.
It can be any length you like. While doing this sort of thing, you may want to display a message every day - for example, each Wednesday. Terraforma, Makepath, and Vlab, all in the most up-to-date column in the Amiga world.
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Now you can get the best As you can see, this is not just any ordinary word processor! Full Page View with position, edit and creation of graphic objects. Mail Merge using the built in database and forms designer. Creation of templates for complex reports, into which the database can be merged. Operating with 32 fields per record, and 32, records per database with a fast sort of records in less than 5 seconds this is a real database.
Pen Pal requires an Amiga or with a minimum of 1 megabyte of available memory. P J sion vare? It's all so easy to use, you probably won't need to refer to the extensive page manual too often. You can automatically flow text around graphics in any Workbench compatible font there are over available stylesin different sizes and colours to suit your design All this from a word processor and Pen Pal is supplied into the UK through Commodore confirmed to Amiga Computing that A production has stopped at the giant's main manufacturing plant.
The neater A will be the replacement entry-level machine. On information received from sources close to Commodore, we can reveal that the machine, which will be available in two models, is based on the processor and utilises Astyle technology. The desktop model will appear in a slimmer-than-A casing with built in Commodore A 40Mb hard drive.
A second super slimline model will use the same internal IDE hard drive as the A HD, but will have a separate keyboard and a monitor will be supplied as part of the package. Super slimline As are unlikely to be very expandable, though both models will feature 2Mb chip RAM. Desktop A models will also be based on the A motherboard, which means that there will be an internal IDE interface as well as the A, but this is expected not to be used by Commodore on this model.
As with the A, surface mount technology and on-site warranties will be the order of the day. More than firms will pack into the show halls and many have promised to unveil new Amiga soft ware and hardware for the first time. But untike many computer shows it won't be just a shopping event.
Amiga Computing and its sister mag azines have pulled all the stops out to ensure every visitor is entertained. Experts An advice centre will offer free ftve minute sessions on buying a new computer, software or upgrades and a clinic manned by Amiga experts will give sound acfviee on your problems.
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And for the less serious visitors there will be a special Gamer Challenge, They can compete against another driver in Gremlin's top racing game Lotus Turbo Challenge 2. All this and more will be happening at the Wembley Exhibition Centre, London from uly 10 to AP is now effectively a discontinued product, although there will be pockets of stock at retail level for the next few weeks. Ment on the new Amigas, Commodore's Andrew Ball would neither confirm nor deny the story, stating only that "the Amiga will continue to improve".
He also refused to speculate on a possible launch date for the machine, though we think it unlikely to be any later than News New GVP graphics card IN A move seemingly aimed at Progressive Peripherals' Rembrandt graphics board, GVP have announced their own high end graphics card in the shape of the Enhanced Graphics System EGSI10 24, Designed as a high-speed graphics display and rendering card, the bit system utilises its own hardware to enable line redraws at up to three million pixels per second and blockwrites at op to Mb per second.
To allow such high speed transfers, the board is equipped with 25ns VRAM which can be accessed across the 32 bit address bus used on GVP's combo accelerators. Software is supplied in the form of a number of library modules similar to the Sage standard libraries, and a Workbench driver which enables many programs, among them PageStream, to run directly on the board with no further software.
Depending on the quality of monitor used, GVP claim a screen resolu tion of up to 1, x 1, and 80Hz scan rates, giving an ultra smooth display in bit colour. Applications running in 2S6 colours will have access to a 3, x 2, screen size, though these will have to be specially written for the board. Contact Silica Systems on lor more details.
In a new departure for GVP, there will also be serial and parallel ports mounted on the card and accessible through the Zorro through slot at the rear of the A For details of UK price and availability, contact Silica Systems on Despite earlier hopes that it would be available by the end of May, Commodore now expect the A to be released no earlier than "around about June".
When asked the reason for the latest delay, a Commodore spokesperson said: Commodore still cannot confirm whether or not the unit will have such a feature when launched.
IN response to criticism in the press and on bulletin boards that they are not as committed to the Amiga as they should be, Commodore's central office in the US have given unprecedented hints at their future plans for the range. Bill Sydnes, Vice President Engineering recently went on record to shore up the confidence of developers and journalists in the Amiga's future.
He said that "the majority of Commodore revenue comes from the Amiga and most of our research and development is devoted to enhancing the Amiga range. His most interesting comments, however, relate to the possibility of an entirely new chip set appearing soon.
Included in the complete range are a keyboard-switch- able ROM sharer, a stereo sampler, drive booster to power extra floppies, and Midi interface.